Hubol

Huh?!

Much of my youth was spent in front of a computer screen. When my family got internet access, my CD-ROM collection was abandoned and I began playing freeware independent games. One such game was so exciting and inspirational to me that I reached out to its creator, Oddwarg. We soon developed a relationship where I would pester him for advice and code samples. Through this mentorship and by leveraging a decompiler, I learned how to create computer games.

Despite inadequate tooling and a lack of basic computer skills, my teenage years were some of my most prolific: I was able to produce complete games in a matter of days, or even hours! I also embarked on more ambitious game projects, including two large exploration platformer games and a minigame collection.

After receiving my bachelor's in computer science, I began working at a healthcare software startup. While my personal output slowed, I at least met some inspired people and formed a strong appreciation for modern web technologies.

I went on to teach computer science as a college instructor for a while. That was really cool. After teaching, I went back to the software industry. This time, I felt like I was putting in significantly more than I was getting out.

But now I work at a very fun place. And more importantly, I'm creating more computer games!